How can I optimize asset loading in my C++ game?
You can optimize asset loading by using techniques like asynchronous loading, asset bundling, and memory management.
What is asynchronous loading and how does it help?
Asynchronous loading allows your game to load assets in the background while the game is running, reducing load times.
Can you explain asset bundling?
Asset bundling combines multiple assets into a single file, which reduces the number of file accesses and speeds up loading.
What are some memory management tips for asset loading?
Use smart pointers, object pooling, and unload unused assets to manage memory efficiently during asset loading.
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