What are some common game design patterns used in C++?
Common game design patterns in C++ include Singleton, Observer, and State patterns. Each serves a unique purpose.
Can you explain the Singleton pattern in game development?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it, useful for managing game states.
What about the Observer pattern?
The Observer pattern allows objects to subscribe and receive updates from another object, which is great for event handling in games.
Can you give an example of the State pattern?
Sure! The State pattern allows an object to alter its behavior when its internal state changes, like a character switching between idle and running states.
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