How can I optimize audio in my C++ game development project?
To optimize audio in your C++ game, consider using audio middleware like FMOD or Wwise, which can handle audio efficiently.
What are some specific techniques I can use for audio optimization?
You can use techniques like audio compression, streaming audio files, and reducing the number of simultaneous sounds.
How does audio compression work?
Audio compression reduces file size by removing inaudible frequencies and using algorithms to encode sound more efficiently.
Are there any tools you recommend for audio compression?
Yes, tools like Audacity and Adobe Audition are great for audio compression and editing.
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