What are the best practices for multithreading in C++ game development?
Some best practices include using thread pools, minimizing shared data, and ensuring thread safety with mutexes.
Can you explain why minimizing shared data is important?
Minimizing shared data reduces the chances of race conditions and makes your code easier to manage and debug.
What tools can help with debugging multithreaded applications?
Tools like Valgrind, ThreadSanitizer, and Intel Inspector can help identify threading issues and memory leaks.
How do I implement a thread pool in C++?
You can implement a thread pool by creating a fixed number of worker threads that execute tasks from a queue.
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