How can I optimize a physics engine in C++ for game development?
To optimize a physics engine, consider techniques like spatial partitioning, using fixed time steps, and minimizing collision checks.
What is spatial partitioning and how does it help?
Spatial partitioning divides the game world into sections, reducing the number of collision checks by only testing objects in the same section.
Can you explain fixed time steps?
Fixed time steps ensure that physics calculations are consistent across frames, which can improve stability and performance.
Are there any libraries you recommend for physics in C++?
Yes, popular libraries include Bullet Physics, Box2D, and PhysX, each with its own strengths depending on your game's needs.
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