How can I start developing a game engine in C++?
To start developing a game engine in C++, you should first learn the basics of C++ programming and object-oriented design.
What are the key components I need to focus on?
Key components include rendering, physics, input handling, and audio systems. You should also consider a scene graph.
Are there any libraries or frameworks I should use?
Yes, libraries like SDL for graphics and input, and OpenGL for rendering are great starting points.
How do I manage resources like textures and sounds?
You can create a resource manager class to load, store, and retrieve resources efficiently during runtime.
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