What are some advanced rendering techniques in C++ game engines?
Some advanced rendering techniques include deferred shading, physically based rendering (PBR), and shadow mapping.
Can you explain deferred shading in more detail?
Deferred shading is a rendering technique that separates the geometry pass from the lighting pass, allowing for complex lighting calculations.
What are the benefits of using physically based rendering?
PBR provides more realistic materials and lighting interactions, making it easier to achieve photorealistic visuals.
How does shadow mapping work?
Shadow mapping involves rendering the scene from the light's perspective to create a depth map, which is then used to determine shadowed areas.
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