How can I implement sound in my C++ game engine?
To implement sound in your C++ game engine, you can use libraries like OpenAL or FMOD. Do you have a specific library in mind?
I was thinking about using OpenAL. What are the basic steps?
First, you'll need to install OpenAL and link it to your project. Then, initialize the OpenAL context, load your sound files, and use the appropriate functions to play sounds.
Can you give me an example of loading and playing a sound?
Sure! Here's a simple example:
ALuint buffer;
ALuint source;
// Load sound data into buffer
alGenBuffers(1, &buffer);
// Load your sound file data here
// Create a source and attach the buffer
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, buffer);
// Play the sound
alSourcePlay(source);
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