What are the key rendering techniques in C++ game graphics architecture?
Key rendering techniques include rasterization, ray tracing, and deferred shading. Each has its own advantages.
Can you explain rasterization in more detail?
Rasterization converts 3D models into 2D images by projecting them onto the screen, determining pixel colors.
What is ray tracing and how does it differ from rasterization?
Ray tracing simulates light paths for realistic lighting and shadows, while rasterization is faster but less realistic.
Are there any performance considerations with these techniques?
Yes, ray tracing is computationally intensive, while rasterization is faster but may require techniques like LOD for efficiency.
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