How can I improve graphics performance in my C++ game?
You can optimize graphics performance by using efficient algorithms, reducing draw calls, and implementing level of detail (LOD) techniques.
What are draw calls and why are they important?
Draw calls are commands sent to the GPU to render objects. Minimizing them can significantly improve performance.
Can you explain level of detail (LOD)?
LOD is a technique where different models are used based on the camera's distance to reduce the rendering load.
Are there any specific libraries or tools you recommend for C++ graphics?
Yes, libraries like OpenGL, DirectX, and Vulkan are great for graphics programming in C++. You might also consider using game engines like Unreal or Unity.
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