How do I handle user input in a C++ game?
You can handle user input in C++ using libraries like SDL or SFML. Do you have a specific library in mind?
I'm using SFML. Can you give me an example?
Sure! In SFML, you can use the sf::Event
class to capture input events. Here's a simple example:
sf::RenderWindow window(sf::VideoMode(800, 600), "Game");
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::Escape)
window.close();
}
}
// Game logic and rendering here
}
What if I want to handle mouse input as well?
You can handle mouse input in a similar way. Just check for sf::Event::MouseButtonPressed
or sf::Event::MouseMoved
events. Would you like a code example for that?
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