How can I debug my C++ game using reinforcement learning?
You can start by implementing logging to track the agent's decisions and rewards during training.
What specific tools or libraries should I use for logging?
Consider using libraries like Google’s gRPC for logging or integrating with existing game engines that support debugging.
How do I visualize the agent's learning process?
You can use visualization tools like TensorBoard or Matplotlib to plot the rewards and actions over time.
Are there common pitfalls in reinforcement learning I should be aware of?
Yes, common pitfalls include reward shaping issues, overfitting, and not properly tuning hyperparameters.
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