How can I debug physics issues in my C++ game?
Debugging physics in C++ games often involves checking collision detection, physics calculations, and object interactions.
What tools can I use to visualize physics in my game?
You can use tools like Visual Studio's debugger, or integrate physics visualization libraries like Bullet or Box2D.
How do I identify if the problem is with the physics engine or my code?
Start by isolating the physics engine. Test it with simple shapes and known values to see if it behaves as expected.
Any tips for optimizing physics calculations?
Yes! Use spatial partitioning, reduce the number of active physics objects, and consider simplifying collision shapes.
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