How can I optimize physics calculations in my C++ game?
You can optimize physics calculations by using techniques like spatial partitioning, multithreading, and simplifying collision detection.
What is spatial partitioning and how does it help?
Spatial partitioning divides the game world into smaller sections, reducing the number of collision checks needed by only testing objects within the same section.
Can you explain multithreading in this context?
Multithreading allows you to run physics calculations on multiple CPU cores simultaneously, improving performance by distributing the workload.
What are some common libraries for physics in C++?
Common libraries include Bullet Physics, Box2D, and PhysX, each offering different features and optimizations for game physics.
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