How can I implement realistic physics in my C++ game?
To implement realistic physics, you can use libraries like Bullet or Box2D. They provide robust physics simulations.
What are the key concepts I should understand for game physics?
Key concepts include collision detection, rigid body dynamics, and forces like gravity and friction.
Can you explain how collision detection works?
Collision detection involves checking if two objects intersect. Techniques include bounding boxes and spatial partitioning.
Are there any resources or tutorials you recommend?
Yes! Check out the official documentation for Bullet and Box2D, as well as online tutorials on YouTube.
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