What are some effective GPU debugging techniques in C++?
Some effective techniques include using debugging tools like NVIDIA Nsight, checking for memory leaks, and validating kernel launches.
Can you explain how to use NVIDIA Nsight for debugging?
NVIDIA Nsight allows you to debug GPU code by providing a visual interface to inspect memory, analyze performance, and step through code.
What are common issues I should look for when debugging?
Common issues include race conditions, incorrect memory access, and kernel launch failures. Always check error codes after API calls.
Are there any best practices for writing debuggable GPU code?
Yes, some best practices include using clear error handling, modular code design, and thorough testing of individual kernels.
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