How can I optimize 3D graphics in C++?
To optimize 3D graphics in C++, you can use techniques like level of detail (LOD), culling, and efficient memory management.
What is level of detail (LOD)?
LOD is a technique where different models of varying complexity are used based on the camera's distance to improve performance.
Can you explain culling?
Culling is the process of not rendering objects that are outside the camera's view, which saves processing power.
What about using shaders for optimization?
Using shaders can help offload calculations to the GPU, allowing for more complex effects without slowing down the CPU.
Any tips for memory management?
Yes, use smart pointers and object pooling to manage memory efficiently and reduce fragmentation.
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