How can I apply shaders in C++ for 3D graphics?
To apply shaders in C++, you'll typically use a graphics API like OpenGL or DirectX. Do you have a specific API in mind?
I'm using OpenGL. What are the basic steps?
First, you'll need to create a shader program by compiling vertex and fragment shaders. Then, link them and use the program in your rendering loop.
Can you provide a simple example of a vertex shader?
Sure! A basic vertex shader might look like this:
#version 330 core
layout(location = 0) in vec3 position;
void main() {
gl_Position = vec4(position, 1.0);
}
What about the fragment shader?
A simple fragment shader could be:
#version 330 core
out vec4 color;
void main() {
color = vec4(1.0, 0.0, 0.0, 1.0); // Red color
}
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