What are some advanced debugging techniques for C++ graphics APIs?
Some advanced techniques include using GPU debugging tools, shader debugging, and performance profiling.
Can you explain how to use a GPU debugging tool?
Sure! Tools like NVIDIA Nsight allow you to inspect GPU memory, analyze draw calls, and debug shaders.
What about shader debugging specifically?
Shader debugging can be done using tools like RenderDoc, which lets you capture frames and inspect shader execution.
Are there any common pitfalls to avoid when debugging?
Yes, common pitfalls include not checking for error codes, ignoring performance bottlenecks, and not using breakpoints effectively.
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