How can I implement advanced textures in C++ graphics programming?
To implement advanced textures in C++, you can use libraries like OpenGL or DirectX. Are you familiar with these?
Yes, I have some experience with OpenGL. What are the steps to load a texture?
First, you'll need to load the image data using a library like STB Image. Then, create a texture object and bind it.
What about texture mapping? How does that work?
Texture mapping involves applying the texture to your 3D models. You need to specify texture coordinates for each vertex.
Can you give me an example of texture coordinates?
Sure! For a simple quad, you might use coordinates like (0,0), (1,0), (1,1), and (0,1) for the four corners.
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