What is fragment processing in C++ graphics APIs?
Fragment processing is a stage in the graphics pipeline where fragments (potential pixels) are processed to determine their final color and depth.
Can you explain how fragment shaders work?
Fragment shaders are programs that run on the GPU to compute the color and other attributes of each fragment. They take inputs like texture data and output the final pixel color.
What are some common operations performed in fragment processing?
Common operations include texture mapping, lighting calculations, and blending colors.
How does fragment processing differ from vertex processing?
Fragment processing occurs after vertex processing; it focuses on pixel data, while vertex processing deals with vertex attributes like position and color.
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