How can I reduce latency in C++ graphics APIs?
To reduce latency in C++ graphics APIs, consider optimizing your rendering pipeline, using efficient data structures, and minimizing state changes.
What specific techniques can I use to optimize the rendering pipeline?
You can use techniques like batch rendering, culling, and level of detail (LOD) to optimize your rendering pipeline.
Are there any libraries that can help with this?
Yes, libraries like Vulkan and DirectX 12 provide low-level access to the GPU, allowing for better control over latency.
How does multithreading help in reducing latency?
Multithreading can help by allowing different parts of the rendering process to run concurrently, reducing bottlenecks and improving performance.
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