What are the differences between ray tracing and rasterization in graphics APIs?
Ray tracing simulates light paths for realistic images, while rasterization converts 3D models to 2D images quickly.
Which method is better for real-time rendering?
Rasterization is generally better for real-time rendering due to its speed, while ray tracing is more accurate but slower.
Can ray tracing be used in video games?
Yes, ray tracing is increasingly used in video games for enhanced visual effects, especially with modern GPUs.
What are the performance implications of using ray tracing?
Ray tracing requires more computational power, which can lead to lower frame rates unless optimized.
Are there any hybrid approaches that use both techniques?
Yes, many modern graphics engines use hybrid approaches, combining rasterization for base rendering and ray tracing for effects like shadows.
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