What is texture mapping in C++ graphics programming?
Texture mapping is a technique used to apply images (textures) to 3D models in graphics programming.
How do I implement texture mapping in my C++ project?
You can implement texture mapping by loading a texture image and applying it to your 3D model's surface using a graphics API like OpenGL.
What libraries can I use for texture mapping in C++?
Popular libraries include OpenGL, DirectX, and SDL, which provide functions for texture loading and mapping.
Can you explain the difference between 2D and 3D texture mapping?
2D texture mapping applies a flat image to a surface, while 3D texture mapping uses volumetric textures for more complex effects.
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