How can I improve the performance of my C++ graphics engine?
To improve performance, consider optimizing your rendering pipeline, using efficient data structures, and minimizing state changes.
What specific optimizations can I make in the rendering pipeline?
You can batch draw calls, use instancing for repeated objects, and implement frustum culling to avoid rendering off-screen objects.
Are there any tools to help analyze performance?
Yes, tools like NVIDIA Nsight, Intel GPA, and RenderDoc can help you analyze and profile your graphics engine's performance.
How can I measure the impact of my optimizations?
You can use frame rate metrics, GPU usage statistics, and profiling tools to measure the impact of your optimizations.
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