Can you recommend some good C++ graphics engine tutorials?
Sure! I recommend starting with the official documentation of popular engines like Unreal Engine and SFML.
What are the key concepts I should understand before diving into graphics programming?
You should familiarize yourself with 2D and 3D graphics fundamentals, rendering pipelines, and shaders.
Are there any specific projects I can work on to practice?
Absolutely! Try creating a simple 2D game or a 3D rendering engine as a hands-on project.
How can I optimize my graphics engine for better performance?
Focus on efficient memory management, use of level of detail (LOD), and optimizing your rendering pipeline.
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