What are some tips for optimizing 3D rendering in C++?
To optimize 3D rendering in C++, consider using techniques like frustum culling, level of detail (LOD), and batching draw calls.
Can you explain frustum culling?
Frustum culling is a technique that eliminates objects outside the camera's view, reducing the number of polygons processed.
What is level of detail (LOD)?
Level of detail (LOD) involves using simpler models for objects that are far away from the camera to save processing power.
How can I batch draw calls effectively?
Batching draw calls can be achieved by grouping similar objects together and minimizing state changes in the graphics pipeline.
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