How can I optimize my C++ graphics rendering performance?
To optimize rendering performance, consider using techniques like frustum culling, level of detail (LOD), and batching draw calls.
What is frustum culling and how does it work?
Frustum culling is the process of excluding objects outside the camera's view from rendering, improving performance.
Can you explain level of detail (LOD) in graphics?
Level of detail (LOD) involves using different models for objects based on their distance from the camera to save resources.
What are some best practices for batching draw calls?
Best practices include grouping similar objects, minimizing state changes, and using instancing when possible.
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