What are some advanced techniques in C++ graphics programming?
Some advanced techniques include shader programming, texture mapping, and using graphics APIs like OpenGL or DirectX.
Can you explain shader programming in more detail?
Shader programming involves writing small programs that run on the GPU to control the rendering pipeline, allowing for effects like lighting and shadows.
What is the difference between vertex and fragment shaders?
Vertex shaders process vertex data and determine their position in 3D space, while fragment shaders handle the color and texture of pixels.
How do I optimize my graphics code for better performance?
You can optimize by minimizing state changes, using efficient data structures, and leveraging GPU capabilities effectively.
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