What is rasterization in C++ graphics programming?
Rasterization is the process of converting vector graphics into a raster image (pixels or dots) for display.
How does rasterization work in a graphics pipeline?
In a graphics pipeline, rasterization takes place after vertex shading and before fragment shading, converting shapes into pixels.
What are the common algorithms used for rasterization?
Common algorithms include the Bresenham's line algorithm and the scanline algorithm, which efficiently determine pixel coverage.
Can you explain the difference between rasterization and ray tracing?
Rasterization is faster and used for real-time rendering, while ray tracing simulates light paths for more realistic images but is computationally intensive.
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