What are some common graphics rendering techniques in C++?
Some common graphics rendering techniques in C++ include rasterization, ray tracing, and shadow mapping.
Can you explain how ray tracing works?
Ray tracing simulates the way light interacts with objects to create realistic images by tracing rays from the camera.
What are the advantages of using shadow mapping?
Shadow mapping is efficient for rendering dynamic shadows and can produce high-quality results with less computational cost.
Are there any libraries in C++ that support these techniques?
Yes, libraries like OpenGL, DirectX, and Vulkan provide support for various graphics rendering techniques in C++.
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