How can I improve the performance of my C++ map implementation?
To improve the performance of your C++ map, consider using unordered_map for faster access times.
What are the trade-offs between std::map and std::unordered_map?
std::map is ordered and uses a balanced tree, while std::unordered_map is faster for lookups but unordered.
Are there specific scenarios where std::map is preferred?
Yes, use std::map when you need sorted keys or when you need to iterate in order.
How can I measure the performance of my map implementation?
You can use benchmarking tools like Google Benchmark to measure the performance of your map operations.
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