What are the best practices for C++ multiplayer architecture?
When designing C++ multiplayer architecture, consider scalability, synchronization, and network latency. Use a client-server model for better control.
How do I handle synchronization between clients?
You can use techniques like lock-free programming, message queues, or state synchronization to manage client synchronization effectively.
What libraries can help with C++ multiplayer development?
Popular libraries include ENet for networking, RakNet for game networking, and Boost.Asio for asynchronous I/O.
Can you explain the client-server model?
In the client-server model, clients send requests to a central server, which processes them and sends back responses, ensuring centralized control.
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