What are the key components of C++ multiplayer game architecture?
The key components include the game server, client architecture, networking protocols, and synchronization methods.
How does the client-server model work in multiplayer games?
In the client-server model, the server manages game state and logic, while clients send inputs and receive updates.
What networking protocols are commonly used?
Common protocols include TCP for reliable connections and UDP for faster, real-time communication.
Can you explain synchronization methods?
Synchronization methods ensure all clients have a consistent view of the game state, often using techniques like state interpolation.
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