How do I get started with OpenGL shader programming in C++?
To start with OpenGL shader programming in C++, you'll need to set up your development environment with libraries like GLEW or GLAD, and GLFW for window management. Have you installed these yet?
Yes, I have GLEW and GLFW set up. What’s next?
Great! The next step is to create a basic OpenGL context and write your first vertex and fragment shaders. Would you like a simple example of shader code?
Yes, please provide an example of vertex and fragment shaders.
Here's a simple vertex shader:
#version 330 core
layout(location = 0) in vec3 position;
void main() {
gl_Position = vec4(position, 1.0);
}
And a basic fragment shader:
#version 330 core
out vec4 color;
void main() {
color = vec4(1.0, 0.5, 0.2, 1.0);
}
This will render a simple colored triangle!
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