I'm having trouble with my C++ physics engine. Objects are falling through the ground. What could be wrong?
This issue often occurs due to collision detection problems. Have you checked if your collision detection algorithm is functioning correctly?
Yes, I implemented a simple AABB collision detection, but it seems to miss some collisions.
You might want to verify the bounding box calculations. Are you updating the positions of the objects correctly before checking for collisions?
I think I am, but I might be missing some updates in the physics loop. How can I ensure everything is updated properly?
Make sure to call the update function for all objects in the correct order and check for any skipped frames in your game loop.
Get this answer and more from ChatGPT in Telegram, try it for free!
Get Started For FreePowered by advanced language models trained on billions of online words and conversations, MagicBuddy delivers friendly and helpful chat on demand.
Ask questions and get answers. Crack jokes and get laughs. Or even get writing ideas and study help. MagicBuddy's conversational intelligence allows for a truly unique and useful chat experience.
Curious? Try these prompts:
MagicBuddy is incredibly easy to use and the responses are lightning fast! 🥇
Impressive! MagicBuddy is my go-to AI assistant. It’s quick, accurate, and user-friendly.
Sending voice messages makes it easier to use in the middle of the day and the answers are super fast.
Love it! A friend of mine told me about it and it has made my life so much easier. It’s like having a helpful friend in my pocket!
I use 2 months already, simply amazing! MagicBuddy delivers answers in a snap. It’s a must-have tool for staying informed!
Game-changer! MagicBuddy’s speed and accuracy are unmatched. It’s my secret weapon for productivity
Say Hello to Your New Telegram BFF - Try MagicBuddy Free!
Get Started For Free