How do I create a physics engine in C++?
To create a physics engine in C++, start by understanding the basic principles of physics, such as motion, forces, and collisions.
What are the key components I need to implement?
Key components include a vector class for positions and velocities, a collision detection system, and a physics simulation loop.
Can you explain collision detection in more detail?
Sure! Collision detection can be done using bounding boxes or more complex shapes. You can implement algorithms like AABB or SAT.
What about performance optimization?
For optimization, consider spatial partitioning techniques like quad-trees or octrees to reduce the number of collision checks.
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