What are some advanced features of ray tracing in C++?
Advanced features of ray tracing in C++ include global illumination, anti-aliasing, and real-time rendering techniques.
Can you explain global illumination and how it works?
Global illumination simulates how light bounces off surfaces, creating more realistic lighting effects in scenes.
What is the difference between ray tracing and rasterization?
Ray tracing simulates light paths for realistic images, while rasterization converts 3D models to 2D images more quickly.
Are there any libraries in C++ that support ray tracing?
Yes, libraries like OptiX, Intel Embree, and OpenRT provide robust support for ray tracing in C++.
How can I optimize ray tracing performance in my application?
You can optimize performance by using spatial data structures like BVH, reducing ray counts, and implementing adaptive sampling.
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