How can I optimize ray tracing performance in C++?
To optimize ray tracing performance in C++, consider using spatial data structures like BVH or KD-trees to reduce intersection tests.
What are some specific algorithms I can implement?
You can implement algorithms like Whitted-style ray tracing, path tracing, or use Monte Carlo methods for better performance.
Are there any libraries that can help with this?
Yes, libraries like Embree, OptiX, and Intel's Open Image Denoise can significantly enhance ray tracing performance.
How do I measure the performance improvements?
You can measure performance improvements by profiling your application using tools like gprof or Intel VTune to analyze execution time.
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