How do I handle input in SDL using C++?
To handle input in SDL, you typically use the SDL_Event structure to capture events like keyboard and mouse input.
Can you show me a code example for capturing keyboard input?
Sure! Here's a simple example:
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
// Handle key press
printf("Key pressed: %s\n", SDL_GetKeyName(event.key.keysym.sym));
}
}
What about mouse input? How can I capture that?
For mouse input, you can check for SDL_MOUSEBUTTONDOWN events. Here's an example:
if (event.type == SDL_MOUSEBUTTONDOWN) {
printf("Mouse button pressed at (%d, %d)\n", event.button.x, event.button.y);
}
Is there a way to handle both keyboard and mouse input in the same loop?
Yes, you can handle both in the same event loop by checking the event type for each event. Just include both conditions in your loop.
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