What are C++ shaders and how do they work?
C++ shaders are programs written in C++ that run on the GPU to handle rendering graphics. They manipulate vertex and pixel data.
Can you explain the difference between vertex shaders and fragment shaders?
Sure! Vertex shaders process vertex data and determine their position in 3D space, while fragment shaders handle the color and texture of pixels.
How do I write a simple vertex shader in C++?
To write a simple vertex shader, you typically use GLSL (OpenGL Shading Language) within your C++ code. Would you like a code example?
Yes, please provide a basic example of a vertex shader.
Here's a simple vertex shader example:
#version 330 core
layout(location = 0) in vec3 position;
void main() {
gl_Position = vec4(position, 1.0);
}
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