What are some unique scenarios for using std::unique_ptr in C++?
std::unique_ptr is great for managing dynamic memory. One unique scenario is when implementing a resource manager that handles multiple resources.
Can you give me an example of that?
Sure! Imagine a game engine where you have various game objects. Using std::unique_ptr allows you to ensure that each object is properly deleted when no longer needed.
What about using it in a factory pattern?
Absolutely! In a factory pattern, you can return std::unique_ptr to ensure that the created objects are owned by the caller, preventing memory leaks.
Are there any performance benefits?
Yes, std::unique_ptr has low overhead compared to raw pointers and helps avoid memory fragmentation, leading to better performance.
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