How can I debug multithreaded C++ applications effectively?
Debugging multithreaded applications can be challenging. You can use tools like GDB or Visual Studio's debugger. Have you tried using breakpoints?
Yes, but I often run into race conditions. How can I identify them?
Race conditions can be tricky. You can use thread sanitizers like ThreadSanitizer or Valgrind to help detect them.
What about deadlocks? Any tips for avoiding them?
To avoid deadlocks, ensure that all threads acquire locks in a consistent order. Also, consider using lock-free data structures.
Thanks! Are there any best practices for logging in multithreaded applications?
Yes, use thread-safe logging libraries and ensure that log messages are timestamped to help trace issues across threads.
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