Can you explain the performance characteristics of C++ unordered maps?
Sure! C++ unordered maps offer average-case constant time complexity for insertions, deletions, and lookups.
What factors can affect the performance of unordered maps?
Factors include the load factor, hash function quality, and the number of collisions.
How does the load factor influence performance?
A higher load factor can lead to more collisions, which degrades performance. It's a balance between space and time.
Are there any alternatives to unordered maps in C++?
Yes, you can use ordered maps (std::map) or other data structures like vectors or sets, depending on your needs.
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