How can I effectively use hash tables in C++?
Hash tables in C++ can be effectively used by utilizing the unordered_map
from the STL. It provides average O(1) time complexity for insertions, deletions, and lookups.
What are the advantages of using unordered_map
over map
?
The main advantage of unordered_map
is its average constant time complexity for operations, while map
has logarithmic time complexity due to its underlying tree structure.
Can you explain how to handle collisions in hash tables?
Collisions in hash tables can be handled using techniques like chaining, where each bucket contains a list of entries, or open addressing, where you find the next available slot.
What are some common use cases for hash tables?
Common use cases include implementing caches, counting frequencies of elements, and creating associative arrays for quick lookups.
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