What are the best practices for using maps in C++11?
When using maps in C++11, consider using std::unordered_map
for faster lookups, unless you need ordered keys.
Can you explain the difference between std::map
and std::unordered_map
?
Sure! std::map
is ordered and uses a binary tree, while std::unordered_map
is faster for lookups and uses a hash table.
What are some common pitfalls to avoid when using maps?
Common pitfalls include not handling key collisions in unordered_map
and not considering the performance implications of copying large maps.
How can I iterate over a map efficiently?
You can use range-based for loops in C++11 to iterate over maps efficiently, which improves readability and performance.
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