What are the differences between map and unordered_map in C++?
In C++, a map
is an ordered associative container that stores elements in key-value pairs, while unordered_map
is an unordered associative container that uses a hash table for storage.
Can you explain the performance differences between them?
Sure! map
has a logarithmic time complexity for insertions, deletions, and lookups, while unordered_map
offers average constant time complexity for these operations, making it generally faster.
When should I use one over the other?
Use map
when you need ordered elements or require range queries. Use unordered_map
for faster access when order doesn't matter.
Are there any specific use cases for each?
Yes! Use map
for applications like sorted data retrieval, and unordered_map
for caching or counting occurrences where speed is crucial.
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