What are the performance benefits of using ordered maps in C++11?
Ordered maps in C++11 provide better performance for certain operations, like maintaining order during insertions.
How do they compare to regular maps in terms of speed?
Ordered maps can be slower for lookups compared to regular maps, but they excel in scenarios where order matters.
Are there specific use cases where ordered maps are preferred?
Yes, ordered maps are ideal for applications that require sorted data, like priority queues or maintaining a leaderboard.
What about memory usage? Are ordered maps more memory-intensive?
Ordered maps can be more memory-intensive due to the overhead of maintaining order, but the trade-off can be worth it for certain applications.
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