What is the performance impact of global storage in C++11?
Global storage in C++11 can lead to increased access times and potential bottlenecks due to contention.
Can you explain how global storage affects multithreading?
In multithreading, global storage can cause race conditions if multiple threads access it simultaneously without synchronization.
What are some best practices to minimize performance issues with global storage?
Best practices include using local storage when possible, minimizing global state, and employing proper synchronization mechanisms.
Are there any specific scenarios where global storage is beneficial?
Yes, global storage can be beneficial for shared configuration settings or constants that need to be accessed by multiple components.
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