What are the performance implications of synchronization in C++11?
Synchronization in C++11 can introduce overhead due to locking mechanisms, which may impact performance.
Can you explain how mutexes affect performance?
Mutexes can lead to contention, where multiple threads compete for the same lock, causing delays.
Are there alternatives to mutexes that can improve performance?
Yes, alternatives like lock-free data structures or atomic operations can reduce contention and improve performance.
How do I choose the right synchronization method for my application?
Consider factors like the level of contention, the complexity of operations, and the performance requirements of your application.
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